BIG Data = Big Structures? | The 2016 skyscraper competition

The E-Volo skyscraper competition just announced its winners. Mega structures are almost always viewed idealistic and it is precisely the fact that they meet the line between what is real and what is utopian that makes such works inspirational. This year most of the works were dedicated on the emergence of the smart city. Sensors, BiG Data, Drones domination; and always winking at sustainability.

But do Big Data equal Big structures? Unlike previous entries, this year’s projects present skyscrapers that have a purifying role for the city, but are not habitable. They are gigantic structures designed to host technology or “environment”. In the year of the refugee crisis and informal settlements, will we need to create homes for sustainable machines?
The first price went to Yitan Sun and Jianshi Wu for “New York Horizon” (cover). The project questioned the traditional perception of what is a skyscraper and designed a sunken mega-structure to reveal mountains and landscapes that are now hidden under the surface of Central Park. The landscape as a hidden ancient temple it is exposed and exhibited, referring to the recent theories of preservation and the need to preserve cultural heritage.
A personal favourite, the second price by Hadeel Ayed Mohammad, Yifeng Zhao, and Chengda Zhu creates a terminal station for commercial and personal drones, forming a “bee hive”, as a humorous comment to the rise of the drone tribe. While the third price, creates a vertical data storage in Iceland.
Very interesting is the “Cloud Craft: Rainmaking Skyscraper” by Michael Militello and Amar Shah which seeks to create a gigantic rain making machine, located (where else..) in California. The pair managed to point out an interesting fact. The concept of rainmaking skyscrapers may sound happy and utopian, but the idea of huge machine-type structures which their only function is to improve the environment is somewhat contradictory. Almost like saving seals with guns. Which is why their original conceptual image is set in a dystopian city, while the design of the rainmaker skyscrapers, directly refer to high-tech polluting factory pipes.
It is a fact that electronic waste is a serious challenge for the new age and recycling/self-repairing is now in the priorities of many smart systems. However, is the problem actually being addressed?
The hype of the new age is coming much faster than the realization of such and there is almost no time for the development of a theoretical background. That is why there is a tendency to turn to smaller rather than bigger. 
View the submissions below>>

Read more »

Continue reading »

BIG Data = Big Structures? | The 2016 skyscraper competition

The E-Volo skyscraper competition just announced its winners. Mega structures are almost always viewed idealistic and it is precisely the fact that they meet the line between what is real and what is utopian that makes such works inspirational. This year most of the works were dedicated on the emergence of the smart city. Sensors, BiG Data, Drones domination; and always winking at sustainability.

But do Big Data equal Big structures? Unlike previous entries, this year’s projects present skyscrapers that have a purifying role for the city, but are not habitable. They are gigantic structures designed to host technology or “environment”. In the year of the refugee crisis and informal settlements, will we need to create homes for sustainable machines?
The first price went to Yitan Sun and Jianshi Wu for “New York Horizon” (cover). The project questioned the traditional perception of what is a skyscraper and designed a sunken mega-structure to reveal mountains and landscapes that are now hidden under the surface of Central Park. The landscape as a hidden ancient temple it is exposed and exhibited, referring to the recent theories of preservation and the need to preserve cultural heritage.
A personal favourite, the second price by Hadeel Ayed Mohammad, Yifeng Zhao, and Chengda Zhu creates a terminal station for commercial and personal drones, forming a “bee hive”, as a humorous comment to the rise of the drone tribe. While the third price, creates a vertical data storage in Iceland.
Very interesting is the “Cloud Craft: Rainmaking Skyscraper” by Michael Militello and Amar Shah which seeks to create a gigantic rain making machine, located (where else..) in California. The pair managed to point out an interesting fact. The concept of rainmaking skyscrapers may sound happy and utopian, but the idea of huge machine-type structures which their only function is to improve the environment is somewhat contradictory. Almost like saving seals with guns. Which is why their original conceptual image is set in a dystopian city, while the design of the rainmaker skyscrapers, directly refer to high-tech polluting factory pipes.
It is a fact that electronic waste is a serious challenge for the new age and recycling/self-repairing is now in the priorities of many smart systems. However, is the problem actually being addressed?
The hype of the new age is coming much faster than the realization of such and there is almost no time for the development of a theoretical background. That is why there is a tendency to turn to smaller rather than bigger. 
View the submissions below>>

Read more »

Continue reading »

BIG Data = Big Structures? | The 2016 skyscraper competition

The E-Volo skyscraper competition just announced its winners. Mega structures are almost always viewed idealistic and it is precisely the fact that they meet the line between what is real and what is utopian that makes such works inspirational. This year most of the works were dedicated on the emergence of the smart city. Sensors, BiG Data, Drones domination; and always winking at sustainability.

But do Big Data equal Big structures? Unlike previous entries, this year’s projects present skyscrapers that have a purifying role for the city, but are not habitable. They are gigantic structures designed to host technology or “environment”. In the year of the refugee crisis and informal settlements, will we need to create homes for sustainable machines?
The first price went to Yitan Sun and Jianshi Wu for “New York Horizon” (cover). The project questioned the traditional perception of what is a skyscraper and designed a sunken mega-structure to reveal mountains and landscapes that are now hidden under the surface of Central Park. The landscape as a hidden ancient temple it is exposed and exhibited, referring to the recent theories of preservation and the need to preserve cultural heritage.
A personal favourite, the second price by Hadeel Ayed Mohammad, Yifeng Zhao, and Chengda Zhu creates a terminal station for commercial and personal drones, forming a “bee hive”, as a humorous comment to the rise of the drone tribe. While the third price, creates a vertical data storage in Iceland.
Very interesting is the “Cloud Craft: Rainmaking Skyscraper” by Michael Militello and Amar Shah which seeks to create a gigantic rain making machine, located (where else..) in California. The pair managed to point out an interesting fact. The concept of rainmaking skyscrapers may sound happy and utopian, but the idea of huge machine-type structures which their only function is to improve the environment is somewhat contradictory. Almost like saving seals with guns. Which is why their original conceptual image is set in a dystopian city, while the design of the rainmaker skyscrapers, directly refer to high-tech polluting factory pipes.
It is a fact that electronic waste is a serious challenge for the new age and recycling/self-repairing is now in the priorities of many smart systems. However, is the problem actually being addressed?
The hype of the new age is coming much faster than the realization of such and there is almost no time for the development of a theoretical background. That is why there is a tendency to turn to smaller rather than bigger. 
View the submissions below>>

Read more »

Continue reading »

London in time | A London’s Evolution Animation

The Roman Road network 410AC, as a floating layer over contemporary London in 3D. 
How did London become what it is today? How did it evolve and why? It is widely known that London is a historical city. One that has been inhabited for over 1500 years. What most people don’t know however, is that the greatest preserved feature of the city, is the road network itself. Unlike other historical cities such as Athens or Rome where there is an obvious patchwork of areas of different periods, London’s scheduled sites and listed buildings are individual structures, in many cases assembled gradually by parts from many different periods. Those who tried to locate different historic structures will know that these features appear as pieces of different puzzles, scattered within the vast fabric of the contemporary city. What has been preserved, and what will we preserve in the future?

The London Evolution Animation (LEA) was developed by The Bartlett Centre for Advanced Spatial Analysis (UCL), as a partnership project between English Heritage, The Centre for Smart Infrastructure and Construction (University of Cambridge)/Dr Kiril Stanilov and Museum of London Archaeology (MOLA) (with the Mapping London and Locating London’s Past projects), and was initiated and directed by Polly Hudson (PHD).

The London Evolution Animation for the first time, brings together and shows the historical development of London from Roman times to today, through the evolution of the road network and preserved structures of the built environment. The information is categorized by periods and the new road segments appear gradually over an image of the faded contemporary London. For each period, gradually enlarging yellow points highlight the position and number of statutorily protected buildings and structures. Datasets cover London’s 19,000 Listed Buildings and 156 Scheduled Monuments which are categorized by period (listed date) and integrated into the animation. LEA brings together datasets provided by English Heritage’s National Heritage List for England, MOLAS, University of Cambridge -Dr. Kiril Stanilov and Ordnance Survey. Originally, LEA was meant to be developed fully in 3D, which is an ongoing project.

The animation was part of the “Almost Lost” Exhibition and aims to create awareness of the importance of preservation of the city’s past and provide a reflection for the future. The exhibition included several digital exhibits from the Centre of Advanced Spatial Analysis, such as the popular Pigeon Sim and the Bloomsbury Augmented Reality Application, which allows visitors to view a 3D fully interactive model of the area’s historic periods, using their iPad.
A series of digital pictures showcase the what if scenarios of developments in London that were never realized, while 3D animations of London’s history of the built environment explain more about the city’s architectural heritage.

The exhibition is found online in Polly’s Hudson Almost Lost online and its a great showcase of London’s historic wealth. Further information on the Animation, a historical overview and on the production of the video can also be found in Polly’s Hudson website.

List of References:

A. Paolo Masucci, Kiril Stanilov and Michael Batty (2013) The growth of London’s street network in its dual representation http://www.bartlett.ucl.ac.uk/casa/publications/working-paper-189

CASA UCL: http://www.bartlett.ucl.ac.uk/casa

MOLA: http://www.museumoflondonarchaeology.org.uk/NewsProjects/Current-News/LondonEvolutionAnimation.htm

Cambridge: http://www-smartinfrastructure.eng.cam.ac.uk/

English Heritage: http://www.english-heritage.org.uk/

Continue reading »

London in time | A London’s Evolution Animation

The Roman Road network 410AC, as a floating layer over contemporary London in 3D. 
How did London become what it is today? How did it evolve and why? It is widely known that London is a historical city. One that has been inhabited for over 1500 years. What most people don’t know however, is that the greatest preserved feature of the city, is the road network itself. Unlike other historical cities such as Athens or Rome where there is an obvious patchwork of areas of different periods, London’s scheduled sites and listed buildings are individual structures, in many cases assembled gradually by parts from many different periods. Those who tried to locate different historic structures will know that these features appear as pieces of different puzzles, scattered within the vast fabric of the contemporary city. What has been preserved, and what will we preserve in the future?

The London Evolution Animation (LEA) was developed by The Bartlett Centre for Advanced Spatial Analysis (UCL), as a partnership project between English Heritage, The Centre for Smart Infrastructure and Construction (University of Cambridge)/Dr Kiril Stanilov and Museum of London Archaeology (MOLA) (with the Mapping London and Locating London’s Past projects), and was initiated and directed by Polly Hudson (PHD).

The London Evolution Animation for the first time, brings together and shows the historical development of London from Roman times to today, through the evolution of the road network and preserved structures of the built environment. The information is categorized by periods and the new road segments appear gradually over an image of the faded contemporary London. For each period, gradually enlarging yellow points highlight the position and number of statutorily protected buildings and structures. Datasets cover London’s 19,000 Listed Buildings and 156 Scheduled Monuments which are categorized by period (listed date) and integrated into the animation. LEA brings together datasets provided by English Heritage’s National Heritage List for England, MOLAS, University of Cambridge -Dr. Kiril Stanilov and Ordnance Survey. Originally, LEA was meant to be developed fully in 3D, which is an ongoing project.

The animation was part of the “Almost Lost” Exhibition and aims to create awareness of the importance of preservation of the city’s past and provide a reflection for the future. The exhibition included several digital exhibits from the Centre of Advanced Spatial Analysis, such as the popular Pigeon Sim and the Bloomsbury Augmented Reality Application, which allows visitors to view a 3D fully interactive model of the area’s historic periods, using their iPad.
A series of digital pictures showcase the what if scenarios of developments in London that were never realized, while 3D animations of London’s history of the built environment explain more about the city’s architectural heritage.

The exhibition is found online in Polly’s Hudson Almost Lost online and its a great showcase of London’s historic wealth. Further information on the Animation, a historical overview and on the production of the video can also be found in Polly’s Hudson website.

List of References:

A. Paolo Masucci, Kiril Stanilov and Michael Batty (2013) The growth of London’s street network in its dual representation http://www.bartlett.ucl.ac.uk/casa/publications/working-paper-189

CASA UCL: http://www.bartlett.ucl.ac.uk/casa

MOLA: http://www.museumoflondonarchaeology.org.uk/NewsProjects/Current-News/LondonEvolutionAnimation.htm

Cambridge: http://www-smartinfrastructure.eng.cam.ac.uk/

English Heritage: http://www.english-heritage.org.uk/

Continue reading »

London in time | A London’s Evolution Animation

The Roman Road network 410AC, as a floating layer over contemporary London in 3D. 
How did London become what it is today? How did it evolve and why? It is widely known that London is a historical city. One that has been inhabited for over 1500 years. What most people don’t know however, is that the greatest preserved feature of the city, is the road network itself. Unlike other historical cities such as Athens or Rome where there is an obvious patchwork of areas of different periods, London’s scheduled sites and listed buildings are individual structures, in many cases assembled gradually by parts from many different periods. Those who tried to locate different historic structures will know that these features appear as pieces of different puzzles, scattered within the vast fabric of the contemporary city. What has been preserved, and what will we preserve in the future?

The London Evolution Animation (LEA) was developed by The Bartlett Centre for Advanced Spatial Analysis (UCL), as a partnership project between English Heritage, The Centre for Smart Infrastructure and Construction (University of Cambridge)/Dr Kiril Stanilov and Museum of London Archaeology (MOLA) (with the Mapping London and Locating London’s Past projects), and was initiated and directed by Polly Hudson (PHD).

The London Evolution Animation for the first time, brings together and shows the historical development of London from Roman times to today, through the evolution of the road network and preserved structures of the built environment. The information is categorized by periods and the new road segments appear gradually over an image of the faded contemporary London. For each period, gradually enlarging yellow points highlight the position and number of statutorily protected buildings and structures. Datasets cover London’s 19,000 Listed Buildings and 156 Scheduled Monuments which are categorized by period (listed date) and integrated into the animation. LEA brings together datasets provided by English Heritage’s National Heritage List for England, MOLAS, University of Cambridge -Dr. Kiril Stanilov and Ordnance Survey. Originally, LEA was meant to be developed fully in 3D, which is an ongoing project.

The animation was part of the “Almost Lost” Exhibition and aims to create awareness of the importance of preservation of the city’s past and provide a reflection for the future. The exhibition included several digital exhibits from the Centre of Advanced Spatial Analysis, such as the popular Pigeon Sim and the Bloomsbury Augmented Reality Application, which allows visitors to view a 3D fully interactive model of the area’s historic periods, using their iPad.
A series of digital pictures showcase the what if scenarios of developments in London that were never realized, while 3D animations of London’s history of the built environment explain more about the city’s architectural heritage.

The exhibition is found online in Polly’s Hudson Almost Lost online and its a great showcase of London’s historic wealth. Further information on the Animation, a historical overview and on the production of the video can also be found in Polly’s Hudson website.

List of References:

A. Paolo Masucci, Kiril Stanilov and Michael Batty (2013) The growth of London’s street network in its dual representation http://www.bartlett.ucl.ac.uk/casa/publications/working-paper-189

CASA UCL: http://www.bartlett.ucl.ac.uk/casa

MOLA: http://www.museumoflondonarchaeology.org.uk/NewsProjects/Current-News/LondonEvolutionAnimation.htm

Cambridge: http://www-smartinfrastructure.eng.cam.ac.uk/

English Heritage: http://www.english-heritage.org.uk/

Continue reading »

Invisible fields

The Washington Post recently released a front-page article claiming that “The federal government wants to create super WiFi networks across the nation…Cities support the idea because the networks would lower costs for schools and businesses or help vacationers easily find tourist spots. Consumer advocates note the benefits to the poor, who often cannot afford high cellphone and Internet bills.”
I will not comment on whether this is a true or false statement, however I am at the CASA office in Tottenham court road and right now i am probably within the range of more than 100 sending and receiving signals. From mobile phones, to wireless networks, to the Geiger counter which measures radiation levels and shows results real-time via CASA’s online webpage “CityDashboard”. Sensors have come to realize a new urban landscape. A new locality which is not however making a realized dialogue with the physical environment… However, there are side-effects.

Wireless in the world from Timo on Vimeo.

“This new urban landscape is no longer predicated solely on architecture and urbanism. These disciplines now embrace emerging methodologies that bend the physical with new measures, representations and maps of urban dynamics such as traffic or mobile phone flows. Representations of usage patterns and mapping the life of the city amplify our collective awareness of the urban environment as a living organism. These soft and invisible architectures fashion sentient and reactive environments.”(1)
In that sense, Urban transformations may not result merely from “changing economic and social drivers within and around densely populated areas” (2), but from a more abstract distortion of time and space. Utopian Architects and planners predicted from a very early age that future cities would not only be defined by buildings and streets, but also by different flows of information. It is now widely accepted that citizens would have to live in a constant flux and there is a need for identifying the possible effects of these new systems, as they are potentially new constituencies for the development of planning.
The introduction of open real-time data may aid in the development of new scenarios and a hint that we are leading in this direction is the recent interest in crowdourcing data analysis and visualizations e.g. the Twitter API which is one of the most popular APIs for visualizations. There are now over 50 Twitter visualizations. “These applications mine Tweets to provide services that help users track topics of interest, geolocated Tweets and are even used to predict flu outbreaks”.(2)


The globe tweeter visualizes real-time twits on a 3D globe project by Cedric Pinson (code development), Design by Guillaume Lecollinet, Node.js hacking Johan Euprhosine.

We are officially living in hybrid environments where space and flowing data interact with each other. At the same time, the ways in which we perceive this information plays an important role on our understanding about the environment we live in and therefore affects decision making. The realization of such an era is certainly important for the development of new solutions.
Speaking about invisible fields, Stefan Berke and Martin Hunniger thought of sound as Anthony DeVincenzi (invisible forces) thought of fields. This is a project were midi notes drive the creation of an openGL shader, seeking new aspects in the 3d visualization of invisible fields.

Downtrib, screened at Fulldome UK 2012.

Continue reading »

Invisible fields

The Washington Post recently released a front-page article claiming that “The federal government wants to create super WiFi networks across the nation…Cities support the idea because the networks would lower costs for schools and businesses or help vacationers easily find tourist spots. Consumer advocates note the benefits to the poor, who often cannot afford high cellphone and Internet bills.”
I will not comment on whether this is a true or false statement, however I am at the CASA office in Tottenham court road and right now i am probably within the range of more than 100 sending and receiving signals. From mobile phones, to wireless networks, to the Geiger counter which measures radiation levels and shows results real-time via CASA’s online webpage “CityDashboard”. Sensors have come to realize a new urban landscape. A new locality which is not however making a realized dialogue with the physical environment… However, there are side-effects.

Wireless in the world from Timo on Vimeo.

“This new urban landscape is no longer predicated solely on architecture and urbanism. These disciplines now embrace emerging methodologies that bend the physical with new measures, representations and maps of urban dynamics such as traffic or mobile phone flows. Representations of usage patterns and mapping the life of the city amplify our collective awareness of the urban environment as a living organism. These soft and invisible architectures fashion sentient and reactive environments.”(1)
In that sense, Urban transformations may not result merely from “changing economic and social drivers within and around densely populated areas” (2), but from a more abstract distortion of time and space. Utopian Architects and planners predicted from a very early age that future cities would not only be defined by buildings and streets, but also by different flows of information. It is now widely accepted that citizens would have to live in a constant flux and there is a need for identifying the possible effects of these new systems, as they are potentially new constituencies for the development of planning.
The introduction of open real-time data may aid in the development of new scenarios and a hint that we are leading in this direction is the recent interest in crowdourcing data analysis and visualizations e.g. the Twitter API which is one of the most popular APIs for visualizations. There are now over 50 Twitter visualizations. “These applications mine Tweets to provide services that help users track topics of interest, geolocated Tweets and are even used to predict flu outbreaks”.(2)


The globe tweeter visualizes real-time twits on a 3D globe project by Cedric Pinson (code development), Design by Guillaume Lecollinet, Node.js hacking Johan Euprhosine.

We are officially living in hybrid environments where space and flowing data interact with each other. At the same time, the ways in which we perceive this information plays an important role on our understanding about the environment we live in and therefore affects decision making. The realization of such an era is certainly important for the development of new solutions.
Speaking about invisible fields, Stefan Berke and Martin Hunniger thought of sound as Anthony DeVincenzi (invisible forces) thought of fields. This is a project were midi notes drive the creation of an openGL shader, seeking new aspects in the 3d visualization of invisible fields.

Downtrib, screened at Fulldome UK 2012.

Continue reading »

City portraits by Victor Enrich

There is something fascinating in visualizing sentences. “Don’t talk about it, picture it”. Spanish artist Victor Enrich creates surreal city portraits. Images that resemble virtual landscapes, but with a touch of criticism that derives from capturing extremely intimate urban surroundings and manipulating them as he would do in a virtual environment. There is a little bit of magic in combining everyday architectural pictures with virtual ideas. Cities with a road that leads to the sky, a building that looks like a gun.. I particularly like the stranded urban block of flats and the stairs of the plaza hotel, that somehow lost their way to the top of the building and continued duplicating forward:

click to view images
Read more »

Continue reading »

City portraits by Victor Enrich

There is something fascinating in visualizing sentences. “Don’t talk about it, picture it”. Spanish artist Victor Enrich creates surreal city portraits. Images that resemble virtual landscapes, but with a touch of criticism that derives from capturing extremely intimate urban surroundings and manipulating them as he would do in a virtual environment. There is a little bit of magic in combining everyday architectural pictures with virtual ideas. Cities with a road that leads to the sky, a building that looks like a gun.. I particularly like the stranded urban block of flats and the stairs of the plaza hotel, that somehow lost their way to the top of the building and continued duplicating forward:

click to view images
Read more »

Continue reading »

mapping music / music mapping

Music Mapping

The tube as a music instrument. Alexander Chen composed an interesting musical piece by using data from the tube. “Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute, then continues accelerating through a 24 hour loop. The visuals are based on Massimo Vignelli’s 1972 diagram.”
Conductor (2011) by Alexander Chen. View at: http://www.mta.me

Mapping music

Composer Dmitri Tymoczko of Princeton University  has developed a way to represent music spatially. “Using non-Euclidean geometry and a complex figure, borrowed from string theory, called an orbifold (which can have from two to an infinite number of dimensions, depending on the number of notes being played at once), Tymoczko’s system shows how chords that are generally pleasing to the ear appear in locations close to one another, clustered close to the orbifold’s center. Sounds that the ear identifies as dissonant appear as outliers, closer to the edges.” 

Visualizing music


“Mam Player” turns midi files into artistic, musically related, bar-graph scores. In the World Wide Web, there are hundreds different types of music visualizations, and that is because midi (Musical Instrument Digital Interface), is basically a musical data file. “MIDI data is stored as the various trigger instructions for any given sound source” .

For more information about how this visualization was produced:
Visualization produced by Steven Malinowsky
http://www.musanim.com/ProductionNotes/ClairDeLune.html
freeware “Music Animation Machine Midi Player” for producing music visualizations:
http://www.musanim.com/player/

Continue reading »

mapping music / music mapping

Music Mapping

The tube as a music instrument. Alexander Chen composed an interesting musical piece by using data from the tube. “Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute, then continues accelerating through a 24 hour loop. The visuals are based on Massimo Vignelli’s 1972 diagram.”
Conductor (2011) by Alexander Chen. View at: http://www.mta.me

Mapping music

Composer Dmitri Tymoczko of Princeton University  has developed a way to represent music spatially. “Using non-Euclidean geometry and a complex figure, borrowed from string theory, called an orbifold (which can have from two to an infinite number of dimensions, depending on the number of notes being played at once), Tymoczko’s system shows how chords that are generally pleasing to the ear appear in locations close to one another, clustered close to the orbifold’s center. Sounds that the ear identifies as dissonant appear as outliers, closer to the edges.” 

Visualizing music


“Mam Player” turns midi files into artistic, musically related, bar-graph scores. In the World Wide Web, there are hundreds different types of music visualizations, and that is because midi (Musical Instrument Digital Interface), is basically a musical data file. “MIDI data is stored as the various trigger instructions for any given sound source” .

For more information about how this visualization was produced:
Visualization produced by Steven Malinowsky
http://www.musanim.com/ProductionNotes/ClairDeLune.html
freeware “Music Animation Machine Midi Player” for producing music visualizations:
http://www.musanim.com/player/

Continue reading »