Shortest Path Modelling and NavMesh in Unity and CityEngine

Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…

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Big Data Problems have been around longer than you think

The Strata Conference is in town and one presentation that caught my eye was titled The Great Railway Caper: Big Data in 1955. John Graham-Cumming from CloudFlare gives a great overview on why some Big Data problems have been around since the early days of computing when computer filled entire rooms. Back in 1955 the […]

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