3D Printing a Radiation Shield for the Weather Flow Air

Weather Flow Shield – Fusion 360 Model Render The Weather Flow ‘Smart Weather Station‘ is arguably one of the most innovative weather sensors on the market. Launched via a kickstater campaign in 2017, the system is now shipping to backers and will be made available for general sale shortly. Air,…

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Particles – 3dsMax and Lumion/Unity

Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine individual operators that describe particle properties such as shape, speed, direction, and rotation over a period of time into groups called events. Each operator provides a set of…

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The Making of the CASA Oculus Rift Urban Roller Coaster

Earlier this year CASA was invited to create a virtual reality exhibit for the Walking on Water exhibition, partnered with Grand Designs Live at London’s ExCeL. While CASA has a tendency to spend a lot of time thinking seriously about cities and data it was quickly decided that a fun…

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Introducing the MSc and MRes Smart Cities at the Bartlett Centre for Advanced Spatial Analysis

Learn the New Science of Cities at University College London with the MSc in Smart Cities at The Bartlett’s Centre for Advanced Spatial Analysis from September 2014. APPLY NOW FOR SEPTEMBER ENTRY  As Course Director, i am pleased to announce the new MSc and MRes in Smart Cities, here at…

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CASA Barbican Cinema One Trailer and Live Stream: Future Cities and Digital Technologies

Cities have always been places where new technologies are invented but as more and more of the world’s population is living in cities, it is ever more urgent to consider their future. Cities are also being reinvented using new digital technologies and this one day conference will explore how CASA…

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Pedagogy meets Big Data and BIM – Big Data, Sensing and Augmented Reality: Paper and Key Note Presentation

In June 2013 The Bartlett held  a conference entitled ‘Pedagogy meets Big Data and BIM’. The conference brought together over 100 participants from across the United Kingdom, European Union and the United States from diverse backgrounds such as academic institutions, government and industry – including ARUP, Autodesk, Balfour Beatty, BAM, and…

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CASA Future Cities and Digital Technologies Conference – Free Event – September 27th

Cities have always been places where new technologies are invented but as more and more of the world’s population is living in cities, it is ever more urgent to consider their future. Cities are also being reinvented using new digital technologies and this one day conference will explore how CASA…

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Tweet City: Building Heights by Number of Tweets Movie (London)

What if London’s buildings grew according to the amount of data they generate? Stephan Hügel (@urschrei) and Flora Roumpani (@en_topia) two of our PhD students from The Bartlett Centre for Advanced Spatial Analysis, University College London, have been working on a system to read in twitter data to CityEngine and link the geo…

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Two New Lecturer Posts in CASA – Closing Date 12th July

We are pleased to announce two new lecturer posts here at the Centre for Advanced Spatial Analysis: Lecturer in Urban Analytics- Ref:1345485  and Lecturer in Spatial Modelling and Complexity – Ref:1345477  Closing Date 12 Jul 2013 Latest time for the submission of applications 2pm About CASA The Bartlett Centre for Advanced Spatial Analysis (CASA)…

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UCL Live Campus Augmented Reality App – Created by Masters Students at CASA

UCLive is an Augmented Reality Map of UCL developed by students on the Masters in Advanced Spatial Analysis and Visualisation at CASA. Featuring live data, the augmented reality android app works by simply pointing your mobile device at any of the UCL maps across campus. Running in Unity and mixing a number of GIS and…

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UCL Quad – Procedural City and Lumion

The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone – quick and…

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AR Navigation System for Pedestrians – Android App

Sung-Hyun Jang, one of my Ph.D. students here at CASA, has launched an Android app called AR Navigation System for Pedestrians. The app is a part of his Ph.D. studies, and is an attempt at visualising geographic information via an augmented reality interface.  Specifically, the app provides navigation information via…

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Developing Classical and Contemporary Models in ESRI’s City Engine – CASA Working Paper 191

CASA Working Paper 191 – Developing classical and contemporary models in ESRI’s City Engine – is now available to download. By Flora Roumpani, The Bartlett Centre for Advanced Spatial Analysis, University College London: Abstract In this paper we describe the development of projects which aim to explore the use of…

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15,000 Agents: A* Pathfinding

Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint. We…

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Urban Ball – CityEngine, Unity and Agent Based Modelling on the iPad

CityEngine combined with Unity and a tablet – iOS requires a developers account, Android simple needs the 30 days Unity trial – allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app…

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Augmented Reality City Table Top – Unity, CityEngine and Vufoira

The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine – Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running…

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Shortest Path Modelling and NavMesh in Unity and CityEngine

Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…

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Flying Cities

Flying Cities is a concept animation by Stefan Haberkorn – it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds. The full movie below sets the standard: Head over to http://www.vi-3d.de/ to see more examples of Stefans…

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Visualising Spatial and Social Media – Working Paper 190 from the Centre for Advanced Spatial Analysis

Visualising Spatial and Social Media – Working Paper 190 from the Centre for Advanced Spatial Analysis  University College London is now available to download. Authors – Michael Batty, Steven Gray, Andrew Hudson-Smith,  Richard Milton, Oliver O’Brien and Flora Roumpani , Centre for Advanced Spatial Analysis, University College London. Abstract  In this working paper we…

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