Particles – 3dsMax and Lumion/Unity
Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine…
Continue reading »The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).
Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine…
Continue reading »Earlier this year CASA was invited to create a virtual reality exhibit for the Walking on Water exhibition, partnered with Grand Designs Live at London’s…
Continue reading »UCLive is an Augmented Reality Map of UCL developed by students on the Masters in Advanced Spatial Analysis and Visualisation at CASA. Featuring live data, the augmented reality android app works by simply pointing your mobile device at any of the UCL maps across campus. Running in Unity and mixing a number of GIS and…
Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint. We…
Continue reading »Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. Sander van der Vegte is a multidisciplinary game developer who…
Continue reading »The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »CityEngine combined with Unity and a tablet – iOS requires a developers account, Android simple needs the 30 days Unity trial – allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app…
Continue reading »The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine – Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running…
Continue reading »Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…
Continue reading »The museum of Unlimited Growth – Le Corbusier 1929 |
The infinite museum is a showcase for a range of visualization techniques such as images, videos, 3d objects and 3d animations. |
The application explores the possibilities of modular construction |
The application doesn’t rely on a pre-built structure, instead it dynamically creates a map of rooms whose topology is a result of player options and pre-defined exhibit relationships. |
The 6 rooms of the infinite museum |
The generation of different spaces is illustrated above using random formations. |
This blogpost contains extracts from our group essay.
Team Members, visit their blogs at:
Martin Dittus COVSPC
Ian Morton visual metro
Mohammad Masum Spatial Urban
Flora Roumpani En-topia
The museum of Unlimited Growth – Le Corbusier 1929 |
The infinite museum is a showcase for a range of visualization techniques such as images, videos, 3d objects and 3d animations. |
The application explores the possibilities of modular construction |
The application doesn’t rely on a pre-built structure, instead it dynamically creates a map of rooms whose topology is a result of player options and pre-defined exhibit relationships. |
The 6 rooms of the infinite museum |
The generation of different spaces is illustrated above using random formations. |
This blogpost contains extracts from our group essay.
Team Members, visit their blogs at:
Martin Dittus COVSPC
Ian Morton visual metro
Mohammad Masum Spatial Urban
Flora Roumpani En-topia
In the 2011-2012 MRes of Advanced Spatial Analysis and Visualization we worked on some fascinating topics and new year is always a good time to re-cap. The Infinite museum is the result of an interdisciplinary collaboration with Martin D…
Continue reading »Crowd, transport and urban simulations are at their roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and De…
Continue reading »Crowd, transport and urban simulations are at their roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and De…
Continue reading »Stuart Eve here at The Bartlett’s Centre for Advanced Spatial Analysis has posted an update on his PhD research looking at augmenting archaeological sites. Before moving onto the real world he has built a proof of concept based on a…
Continue reading »Our work on Unity stalled for a while due to another projects and deadlines, but we are back on the case from next week with the aim of providing a quick and easy route to visualise agent based models with an urban theme . The movie below details where we…