The Making of the CASA Oculus Rift Urban Roller Coaster
Earlier this year CASA was invited to create a virtual reality exhibit for the Walking on Water exhibition, partnered with Grand Designs Live at London’s…
Continue reading »The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).
Earlier this year CASA was invited to create a virtual reality exhibit for the Walking on Water exhibition, partnered with Grand Designs Live at London’s…
Continue reading »Below we provide full details for 2012 entry on the new MRes in Advanced Spatial Analysis and Visualisation (ASAV). The course reflects the current state of play in geographic, urban and architectural information systems with an emphasis on visual…
Continue reading »Below we provide full details for 2012 entry on the new MRes in Advanced Spatial Analysis and Visualisation (ASAV). The course reflects the current state of play in geographic, urban and architectural information systems with an emphasis on visual…
Continue reading »‘City in the sky’ is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed as part of the ‘Megatropolis’ project, which started in Lon…
Continue reading »‘City in the sky’ is a concept about an imaginary tranquil oasis above the mega-developed and polluted city, where one can escape from the everyday noise and stress. It was developed as part of the ‘Megatropolis’ project, which started in London with few companies and artists, invited to create their own visions for the future mega-developed city. The […]
Continue reading »Over the last few weeks we have been looking at ESRI’s CityEngine and how it can be used to create rapid urban scenes. As we noted it moves GIS visualisation a step forward while at the same time bringing procedural city modelling into the ma…
Continue reading »Over the past few days we have been working on a series of techniques to visualise and augment procedural cities.
If you add in a model of a BenQ projector, the MRes in Advanced Spatial Analysis and Visualisation Handbook, a city within t…
Continue reading »Over the past few days we have been working on a series of techniques to visualise and augment procedural cities.
If you add in a model of a BenQ projector, the MRes in Advanced Spatial Analysis and Visualisation Handbook, a city within t…
Continue reading »Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are now looking into issues of scale, realtime renderi…
Continue reading »Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are now looking into issues of scale, realtime renderi…
Continue reading »Some city animations simply stand out – Megalomania is one of these stunning examples, perceiving the city in total construction. The built environment is explored as a labyrinth of architecture that is either unfinished, incomplete or broken. Megalom…
Continue reading »Based on the pseudocode for the Netlogo to 3DMax implementation, I have now decided to post a short tutorial on exporting the Netlogo traffic simulation to 3DMax. This tutorial will mainly cover the output of the turtles and visualising it in 3DMax. Ne…
Continue reading »As has been recently announced, Oxford circus is to get a pedestrian-friendly revamp. Here is a video of a pedestrian model, first referred to me by Duncan Smith, a PhD student at CASA. The model consists of 5000 people, where a particle-based system w…
Continue reading »As mentioned in an earlier post that I will be posting a pseudocode for a Netlogo to 3DMax implementation.This pseudocode is mainly for the Netlogo traffic simulation, but I will try and make it as general as possible in order to use in other models.Ne…
Continue reading »The first few posts will be a catch up of what has been done so far. The first piece I worked on was a Netlogo to 3D Max implementation. This implementation is for a street level scale of a city. Although, 3D Max is used for crowd and particle simulati…
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