3D Printing a Radiation Shield for the Weather Flow Air
The Weather Flow ‘Smart Weather Station‘ is arguably one of the most innovative weather sensors on the market. Launched via a kickstater campaign in 2017,…
Continue reading »The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).
The Weather Flow ‘Smart Weather Station‘ is arguably one of the most innovative weather sensors on the market. Launched via a kickstater campaign in 2017,…
Continue reading »Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine…
Continue reading »Earlier this year CASA was invited to create a virtual reality exhibit for the Walking on Water exhibition, partnered with Grand Designs Live at London’s…
Continue reading »The rise in 3D printers and the move towards semi-consumer level models, such as MakerBot Replicator 2, opens up a wealth of opportunity to build everyday items. With a Replicator 2 in the corner of the office here at CASA, University College London, we thought we would try to print…
UCLive is an Augmented Reality Map of UCL developed by students on the Masters in Advanced Spatial Analysis and Visualisation at CASA. Featuring live data, the augmented reality android app works by simply pointing your mobile device at any of the UCL maps across campus. Running in Unity and mixing a number of GIS and…
The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone – quick and…
The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path…
Continue reading »The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine – Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running…
Continue reading »Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…
Continue reading »One of the questions in modelling a ‘living city’ is how to combine aspects of agent based modelling for crowds, traffic simulation and 3D cities without a work flow that takes weeks and a high end graphics house. Using the intriguing P5 to Max script it is possible to control…
Continue reading »Flying Cities is a concept animation by Stefan Haberkorn – it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds. The full movie below sets the standard: Head over to http://www.vi-3d.de/ to see more examples of Stefans…
Continue reading »With our recent post on Populate in 3D Max 2014 we thought we would take a quick look at Crowd FX in Softimage. CrowdFX is part of the Interactive Creative Environment (ICE) of Softimage allowing rapid pedestrian and stadium style simulations. Below is a sample movie created using two crowd emitters…
Continue reading »Regular readers will know that we are big fans of 3D Max here at digital urban. The up and coming 2014 version has a notable feature for anyone interested in urban visualisation – the ability to add crowds to scenes. One of our uses of 3D Max is for agent based…
Continue reading »AR-Media is one of the quickest ways to get started in Augmented Reality. The system is free for non commercial use and offers plugins for 3D Max, SketchUp and others with players running on iOS/Android and desktop devices via a webcam. The plugin used to be £100 + but the…
Continue reading »Greeble is a quick and easy way to create large scale sci-fi cityscapes – using our previous tutorials on Building a Greeble Skyscraper and Creating a Greeble City it is possible to create a scene in under an hour. Martin Miroľa has used a mix of the Greeble plugin in 3D…
Continue reading »Part of becoming a student at the Bartlett Centre for Advanced Spatial Analysis here at University College London – either on our Masters or PhD programme is free access to the complete range of Autodesk software. We have always been fans of the autodesk suite of software, 3DMax for example…
Continue reading »The Video Copilot site is arguably one of the best sites out there for learning Adobe After Effects – with their new Metropolitan and Skyscraper 3D pack (along with demo) it is also a must stop off for 3D urban modelling. Their new Metropolitan pack features: • Over 100 High Definition 3D Models •…
Continue reading »Tom Walks over at devintART has created a sci-fi city animation using Blend 3D. Produced on a Dell xps 8100, i7, 6Go, radeon HD 5700 setup, each frame took 36 seconds to render with 1080p artwork: The movie below fades into a clip of the whole creation process: / Its well worth taking…
Continue reading »Below we provide full details for 2012 entry on the new MRes in Advanced Spatial Analysis and Visualisation (ASAV). The course reflects the current state of play in geographic, urban and architectural information systems with an emphasis on visual…
Continue reading »Below we provide full details for 2012 entry on the new MRes in Advanced Spatial Analysis and Visualisation (ASAV). The course reflects the current state of play in geographic, urban and architectural information systems with an emphasis on visual…
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