Particles – 3dsMax and Lumion/Unity
Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine…
Continue reading »The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).
Particle Flow is a versatile, powerful particle system for Autodesk’s 3ds Max. It employs an event-driven model, using a special dialog called Particle View, allowing you to combine…
Continue reading »The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone – quick and…
One of the questions in modelling a ‘living city’ is how to combine aspects of agent based modelling for crowds, traffic simulation and 3D cities without a work flow that takes weeks and a high end graphics house. Using the intriguing P5 to Max script it is possible to control…
Continue reading »Flying Cities is a concept animation by Stefan Haberkorn – it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds. The full movie below sets the standard: Head over to http://www.vi-3d.de/ to see more examples of Stefans…
Continue reading »Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and ability to create scenes complete with advanced sky and lighting effects make it perfect for urban visualisation. With the release of version 3 we thought we would take the free version for…
Continue reading »AR-Media is one of the quickest ways to get started in Augmented Reality. The system is free for non commercial use and offers plugins for 3D Max, SketchUp and others with players running on iOS/Android and desktop devices via a webcam. The plugin used to be £100 + but the…
Continue reading »Over the last few weeks we have been looking at ESRI’s CityEngine and how it can be used to create rapid urban scenes. As we noted it moves GIS visualisation a step forward while at the same time bringing procedural city modelling into the ma…
Continue reading »The best way to learn new modelling software is to step away from complex data and take a side look at its capabilities. We have used this approach to run through the various features of CityEngine, producing a series of movies based aro…
Continue reading »The best way to learn new modelling software is to step away from complex data and take a side look at its capabilities. We have used this approach to run through the various features of CityEngine, producing a series of movies based aro…
Continue reading »This is very much a work in progress post, but we are interested in integrating text/patterns/logos into 3D models of the city. At the moment we are putting a work flow in place to take our CASA logo and burn it into the street patten of a pr…
Continue reading »This is very much a work in progress post, but we are interested in integrating text/patterns/logos into 3D models of the city. At the moment we are putting a work flow in place to take our CASA logo and burn it into the street patten of a pr…
Continue reading »A quick weekend post – following on from our first look at CityEngine and Lumion we have expanded the visualisation to add in various standard items from the Lumion library along with a surrounding terrain and waterside setting:
Total developm…
Continue reading »A quick weekend post – following on from our first look at CityEngine and Lumion we have expanded the visualisation to add in various standard items from the Lumion library along with a surrounding terrain and waterside setting:
Total developm…
Continue reading »Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after all its only software. However, CityEngine and its integration with ESRI ArcGIS, while ma…
Continue reading »Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after all its only software. However, CityEngine and its integration with ESRI ArcGIS, while ma…
Continue reading »Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are now looking into issues of scale, realtime renderi…
Continue reading »Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are now looking into issues of scale, realtime renderi…
Continue reading »Readers will know that as part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from the Twitte…
Continue reading »Readers will know that as part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from the Twitte…
Continue reading »As part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA at The Bartlett, University College London, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from …
Continue reading »As part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA at The Bartlett, University College London, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from …
Continue reading »Crowd, transport and urban simulations are at their roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and De…
Continue reading »Crowd, transport and urban simulations are at their roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and De…
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