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CHI 2013: sustainability, development and activism

As I’ve noted in the previous post, I have just attended CHI (Computer-Human Interaction) conference for the first time. It’s a fairly big conference, with over 3000 participants, multiple tracks that evolved over the 30 years that CHI have been going,  including the familiar paper presentations, panels, posters and courses, but also the less familiar […]

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FW: Population Geography assistance, please

TweetFrom Mr Hubert Taylor – please reply to him, not to me… I will be grateful if your Population Geography or other colleagues are able to assist me please. Enquiry purpose The purpose of my enquiry is to seek informed support to identify in recognised terms, the geographical sub-regions of the vast multiple-race region Eurocentric […]

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GeoHCI 2013 – Geography meet Human-Computer Interaction

CHI (Computer-Human Interaction) is the premier conference in the calendar of Human-Computer Interaction (HCI) studies. While the first paper that deal with geographic technologies within this conference was presented in 1991 (it was about User Interfaces for Geographic Information Systems by Andrew Frank and presented at a special interest group meeting), geography did not received much attention […]

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Urban Ball – CityEngine, Unity and Agent Based Modelling on the iPad

CityEngine combined with Unity and a tablet – iOS requires a developers account, Android simple needs the 30 days Unity trial – allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app…

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Augmented Reality City Table Top – Unity, CityEngine and Vufoira

The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine – Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running…

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The iPad Video Wall

I am happy to report that the iPad Video wall has grown up from a prototype to a fully fledged finished project. If you have been following the blog then you would have saw the prototype video of the wall’s proof of concept and watched a single movie playing over all 8 iPads. Well I’ve […]

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Shortest Path Modelling and NavMesh in Unity and CityEngine

Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…

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Big Data Masochists must resist the Dominatrix of Social Theory

Here at the AAG in Los Angeles it has been good to witness at first hand the continued vibrancy and diversity of geographical inquiry.  In particular, themes such as Agent-based Modelling, Population Dynamics, and CyberGIS have been well represented alongside sessions on Social Theory, Gender and Cultural and Political Ecology.  At Friday’s sessions on big …
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Stickcrowd modelling

Commuting by train (if you’re lucky enough to get a seat) offers all sorts of opportunities for frivolous coding adventures (code-mmuting?). Having watched Andy Hudson-Smith’s review of Softimage crowd simulation.. … I decided to see how quick it would be (2 hours) to do something similar with stickmen, and at the same time develop a […]

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