A Crash Course in R
This code has been kindly contributed by Robin Edwards […]
Continue reading »The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).
This code has been kindly contributed by Robin Edwards […]
Continue reading »The publication of the International Benchmarking Revie […]
Continue reading »The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »Built in Unity 3D, this is an early attempt to create a simple model of energy consumption using agents and interactivity in a playful manner. Eve, the avatar from the infinite museum and her sisters, are looking for energy to grow. Once found, they no…
Continue reading »TweetFrom Mr Hubert Taylor – please reply to him, not to me… I will be grateful if your Population Geography or other colleagues are able to assist me please. Enquiry purpose The purpose of my enquiry is to seek informed support to identify in recognised terms, the geographical sub-regions of the vast multiple-race region Eurocentric […]
Continue reading »Alan Moore and Eddie Campbell’s From Hell, their retelling of the Jack the Ripper murders, is a fascinating book about man and woman, the powerful and the powerless, the mystical and the rational, but most of all about time. The … Continue reading →
Continue reading »CHI (Computer-Human Interaction) is the premier conference in the calendar of Human-Computer Interaction (HCI) studies. While the first paper that deal with geographic technologies within this conference was presented in 1991 (it was about User Interfaces for Geographic Information Systems by Andrew Frank and presented at a special interest group meeting), geography did not received much attention […]
Continue reading »The folks at Redfish Group in Santa Fe, NM have launched simtable which lets users sculpt the landscape and project onto it visual media that is produced by agent-based models of how the landscape changes. Wildfire is their current simulation using … Continue reading →
Continue reading »or “How to use RGL to plot 3d maps of API map tiles” OK more nerd than ninja. RGL is R’s box of power-tool for 3D object rendering, with functionality for creating 3d mesh objects and curved surfaces, and for using materials and directional lighting. For example the line: plot3d(rnorm(100),rnorm(100),rnorm(100)) creates a 3d scatterplot of […]
Continue reading »or “How to use RGL to plot 3d maps of API map tiles” OK more nerd than ninja. RGL is R’s box of power-tool for 3D object rendering, with functionality for creating 3d mesh objects and curved surfaces, and for using materials and directional lighting. For example the line: plot3d(rnorm(100),rnorm(100),rnorm(100)) creates a 3d scatterplot of […]
Continue reading »A team of geographers at University College London, led by Prof. Paul Longley and Muhammad Adnan have created a map of the most popular surnames around Britain. http://bit.ly/17NZHcD The map shows the distribution of the top three surnames by area using … Continue reading →
Continue reading »An updated version of the London Twitter Languages map […]
Continue reading »CityEngine combined with Unity and a tablet – iOS requires a developers account, Android simple needs the 30 days Unity trial – allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app…
Continue reading »The Vuforia AR Extension for Unity allows developers to build AR apps using the cross-platform game engine – Unity. Working with both the free and pro versions of Unity, Vuforia is not only free it is also one of the best out there in terms of tracking and image based tagging. Running…
Continue reading »Here is an animation that Ollie created a couple […]
Continue reading »My talk is here to download as a PDF and at some point the Santa Fe Web Site (which you can get below will have the video. I will post the video too on our CASA web site. My talk at … Continue reading →
Continue reading »Combining simple agent based models with physics objects and rendering techniques in a game engine has potential for city wide 3D urban modelling. Traditional techniques often use JAVA based solutions or custom written toolkits with researchers developing their own models. With recent advances in procedural modelling and game engine technology,…
Continue reading »These two artwork maps (East London above, and South-Ea […]
Continue reading »I am happy to report that the iPad Video wall has grown up from a prototype to a fully fledged finished project. If you have been following the blog then you would have saw the prototype video of the wall’s proof of concept and watched a single movie playing over all 8 iPads. Well I’ve […]
Continue reading »Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than…
Continue reading »Suddenly the world seems to have woken up to the fact that we can treat cities as a science. More than 100 years ago, Patrick Geddes said ”Thus, in fact, appear the methods of a Science of Cities …..” in Cities in … Continue reading →
Continue reading »Modelling the economy is easy, right? Here’s how it works: An increase in output increases employees’ wages (the more you make the more you earn), which leads to more consumption (the more you earn the more you spend). More spending … Continue reading →
Continue reading »I thought i might try a very quick network analysis of central London using the new City Engine Graph analysis tool and the OS road network. In City Engine, Graph networks can be analyzed by computing global integration, l…
Continue reading »I thought i might try a very quick network analysis of central London using the new City Engine Graph analysis tool and the OS road network. In City Engine, Graph networks can be analyzed by computing global integration, l…
Continue reading »I thought i might try a very quick network analysis of central London using the new City Engine Graph analysis tool and the OS road network. In City Engine, Graph networks can be analyzed by computing global integration, l…
Continue reading »TweetLectureship in Human Geography, Keele University
Applications are welcomed from promising researchers and enthusiastic teachers in Human Geography. Whilst no field of the subject will be excluded, candidates should be able to demonstrate a proven …
Last week I noticed a black and white maze on the wall […]
Continue reading »Here at the AAG in Los Angeles it has been good to witness at first hand the continued vibrancy and diversity of geographical inquiry. In particular, themes such as Agent-based Modelling, Population Dynamics, and CyberGIS have been well represented alongside sessions on Social Theory, Gender and Cultural and Political Ecology. At Friday’s sessions on big …
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One of the nice things about being an academic is that you get to travel and see some interesting parts of the world. I have been to LA a couple of times previously, but the vastness of the place really made an impression on this trip. You get an idea …
Continue reading »Not long now – less than a month – until the 1 May launch of New York City’s long-awaited and delayed (the hurricane last year didn’t help) bikeshare system, Citi Bike. Stations are starting to be rolled out. A pilot test is currently being run with some docking stations and bikes, in the Navy Yard […]
Continue reading »Commuting by train (if you’re lucky enough to get a seat) offers all sorts of opportunities for frivolous coding adventures (code-mmuting?). Having watched Andy Hudson-Smith’s review of Softimage crowd simulation.. … I decided to see how quick it would be (2 hours) to do something similar with stickmen, and at the same time develop a […]
Continue reading »Commuting by train (if you’re lucky enough to get a seat) offers all sorts of opportunities for frivolous coding adventures (code-mmuting?). Having watched Andy Hudson-Smith’s review of Softimage crowd simulation.. … I decided to see how quick it would be (2 hours) to do something similar with stickmen, and at the same time develop a […]
Continue reading »Commuting by train (if you’re lucky enough to get a seat) offers all sorts of opportunities for frivolous coding adventures (code-mmuting?). Having watched Andy Hudson-Smith’s review of Softimage crowd simulation.. … I decided to see how quick it would be (2 hours) to do something similar with stickmen, and at the same time develop a […]
Continue reading »One of the questions in modelling a ‘living city’ is how to combine aspects of agent based modelling for crowds, traffic simulation and 3D cities without a work flow that takes weeks and a high end graphics house. Using the intriguing P5 to Max script it is possible to control…
Continue reading »Flying Cities is a concept animation by Stefan Haberkorn – it is one of the best uses of Lumion we have seen so far. It goes beyond the normal architectural visualisation and makes good use of landscaping and volumetric clouds. The full movie below sets the standard: Head over to http://www.vi-3d.de/ to see more examples of Stefans…
Continue reading »Lumion is one of the best rapid visualisation systems out there for architectural style rendering. Its ease of use and ability to create scenes complete with advanced sky and lighting effects make it perfect for urban visualisation. With the release of version 3 we thought we would take the free version for…
Continue reading »The first paper published on our Simulacra model from the Tyndall Cities project, modified to deal with energy change through transport costs in Greater London. Click here to access the paper in the current issue of Environment and Planning A … Continue reading →
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Things To Do In London Today: Wednesday 10 April 2013
Londonist DATA MAPPING: James Cheshire of UCL’s Centre for Advanced Spatial Analysis (basically, the academic unit that pumps out all those clever data maps of London) speaks at St Bride Foundation about his work mapping tweets, bikes, surnames and more. |