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The CASA Blog Network

The latest outputs from researchers, alumni and friends at the UCL Centre for Advanced Spatial Analysis (CASA).

    The CASA Blog Network

    Category: 3DS Max

    FBX Exporters Part 4

    Posted on Wednesday 26 October 2011 by Richard Milton

    In the previous three parts, I outlined the plan for getting geometry from MapTube via C Sharp into an FBX file using the C++ SDK provided by Autodesk. This final part shows data in a world map exported from MapTube and imported into 3DS Max. The above image shows the world countries 2010 outline from […]

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    3DS Max, Maptube, visualisation

    FBX Exporters Part 3

    Posted on Monday 17 October 2011 by Richard Milton

    The first two parts of the FBX export process dealt with getting the FBX SDK working and exporting some simple geometry. Now what’s required is the ability to pass complex geometry from the MapTube side using C# over to the FBX side using C++. The obvious way to do this is to pass the geometry […]

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    3DS Max, Maptube

    FBX Exporters Part 2

    Posted on Monday 10 October 2011 by Richard Milton

    In the first FBX exporter post I got to the point where the export of simple geometry from one of the Autodesk SDK examples could be loaded by the Quicktime plugin. This used the SDK as a multithreaded statically linked library which I used with one of the examples to create a plane object. The following […]

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    3DS Max, visualisation

    Exporting Geographic Data in FBX Files

    Posted on Sunday 9 October 2011 by Richard Milton

    I’ve been looking at how to export the geographic information contained in a MapTube map into an art tool like 3DS Max or Maya. The reason for this is firstly to make it easier to produce high quality geographic presentations, but also, by employing a recognised art tool chain, we can also get the data […]

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    3DS Max, Maptube, visualisation

    Importing GPS Tracks into 3DS Max

    Posted on Tuesday 20 October 2009 by Richard Milton

    While playing around with 3DS Max 2009 for some of our GENeSIS work, I happened to notice that it’s now possible to use .net assemblies in MaxScript. My first thought was to use this for some of our agent based modelling work, but when Fabian Neuhaus asked about importing GPX files, I saw a really easy way of […]

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    3DS Max, Agents, visualisation, Web 2.0

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