Big, Fast Crowds on the Sony PlayStation 3

Craig Reynolds first introduced flocking to the computer graphics area by creating the Boids artificial life simulation in 1986. It was a computer model of coordinated animal motion such as bird flocks or fish schools, that allowed for collision avoida…

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QMRG Prize 2009

I am pleased to announce that the QMRG prize for the best dissertation in quantitative geography will again be awarded in 2009 and that nominations are now invited. As in previous years, the prize is for the best dissertation in *any* area of quantitative geography, which include the application of existing techniques or the development […]

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